AI Insights · Timothy · July 2021
Top 5 Basketball Games Performance in Europe, Q2 2021
Explore the performance of the top basketball games in Europe during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top basketball games on a unified platform in Europe showcased varied performance metrics. Below, we explore the weekly downloads, revenue, and active users for the top five basketball games, based on data from Sensor Tower.
Basketball Arena - Sports Game from MASOMO LIMITED saw a notable decline in weekly revenue, starting at around $31K at the beginning of April and dropping to approximately $17.7K by the end of June. Weekly downloads also experienced a downward trend, decreasing from nearly 198K to around 110K. Active users similarly declined from over 593K to about 346K during the same period.
Jump Dunk 3D by Voodoo had a relatively stable revenue stream, fluctuating between $54 and $167 weekly. Downloads showed a significant drop from around 259K at the end of March to approximately 98K by late June. Active users also decreased, starting at 440K and ending the quarter at around 231K.
Basketball Stars™: Multiplayer from Miniclip.com experienced a steady decline in revenue, from about $12.3K at the end of March to approximately $6.2K by the end of June. Weekly downloads initially increased to 72.5K in mid-April but ultimately fell to around 38.7K. Active users saw a consistent decline from around 301K to approximately 175K.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated a fluctuating revenue pattern, starting at around $21.5K and closing at approximately $14.1K. Downloads showed an upward trend, growing from about 27.8K to over 41.2K. Active users remained relatively stable, hovering around the 700K to 800K mark throughout the quarter.
NBA Ball Stars from Netmarble US, Inc. displayed a sharp drop in revenue post-launch, starting at around $21.1K in mid-April and dropping to approximately $3.7K by late June. Downloads also fell significantly, from about 205K to around 2.2K. Active users followed a similar trend, decreasing from around 151K to approximately 14.6K.
For more detailed insights and data on these apps, visit Sensor Tower.